List of issues:
1. Must include bonuses or penalties to Initiative Modifier (ToInit).
2. Must include penalties to Attributes, DEF, ToHit, ToParry, ToDam.
3. All numerical modifiers such as Init Mod, ToHit, etc. should be in dropdowns from -10 to +10. It's not really reasonable that an item imbue +10 to anything, but you should allow that growth, though truth be told, probably -5 to +5 should do the trick.
3 1/2. ToInit, ToHit, ToParry, ToDam, DEF, and Attribute modifiers should appear in 'General Properties'. Any item, even an everflowing jockstrap can offer +1 ToHit, yet it is not a weapopn.
4. Armor items should have an armor type. If 'Coverage: Full' is chosen, populate a dropdown with: Hides, Light Leather, etc. If 'Coverage: Head' is chosen populate a dorpdown with Helm, Helmet, SKullcap, Greathelm, etc. And so on. I'll be happy to enter data for all of the partial armor items if you create the interface for me to enter: Item Name, Coverage, EUs, DEF.
5. If the answer to the question, "Is this Armor?" or "Is this a weapon?" is YES then it should appear soley in that catagory. If both are listed, then it should appear in each catagory.
6. Where do Shields fit in?
7. Shields can deal damage if wielded as a weapon as per Weapon & Shield. So they need a damage box if the damage dealt by the sheild is other than normal.
8. The damage field in 'Weapon Properties' should be a dropdown so that damage ranges other than normal damage can be chosen. Damage ranges to enter are: 1 hp, 1d2, 2d2, 1d3, 2d3, 3d3, 1d4, 2d4, 3d4, 4d4, 1d6, 2d6, 3d6, 4d6, 5d6, 1d8, 2d8, 3d8, 1d10, 2d10, 3d10, 1d12, 2d12, 1d20. The way I have figured this follows: combinations of same sided dice whose total minimum does not exceed the number of sides of the dice (thus no 5d4), and whos total maximum does not exceed 30 (thus no 2d20 or 3 d12). It is conceivable that there could be some relic longbow that deals 3d10 damage. Disgusting, but possible.
9. EUs need to be addressed differently. If a known item type is chosen as a base, the EU field should be automatically populated, but should remain an editable field so that EUs can be added or subtracted.
10. Damge types must be added, by this I mean, Penetrating as per firearms, bledding as per stiletto, entangling as per bolas, etc. Multiple dropdowns would work in case the item both causes bleeding and penetrating damage. Etc.
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