Idol Chatter

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Title: More Bleedin' Notes
Topic started: 11/14/06 16:16
Author: Adam
Total Replies: 7
Message:
ADD: a 'Dead' flag used when a dead character leaves play but may be preserved in the boneyard indefinately.

ADD: an 'Epitaph' this field is filled by the GM when a dead character is removed from the game. It is used to record the character's death, and other noteworth events. Used for posterity.

ADD: a means of transfering ownership of campaigns and characters.
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Replies:
11/14/06 18:10  - ben

Wouldn't dead be kind of moot?
I mean, they wouldn't really be in the boneyard if they weren't dead, right?


11/15/06 01:51  - Bill Barnes

Boneyard is character purgatory, where they can sit between campaigns. True death is deletion.


11/15/06 10:46  - Adam

The reason for the dead flag is to track if a character in a setting was irrevocably slain. This does not mean that ht echaracter can never be plaed again... a GM may wish to create a game wherein only characters which have died in previous campaigns are allowed. Yet, other GMs may wish to ensure that character entering his game was never irrevocably killed. Thus the need for this flag... and epitaph.


11/16/06 09:49  - adam

Mage C-Sheet Template No-Workie! The Related Skill XP shows as a single 2000XP Related Skill, thuis giving the Character 2000XP rather than 6000XP it deserves. As a result, when you add the XP to the C-Sheet in increments larger than 3000XP, the character levels and gains a Related Skill. Very Hinky, needs to be fixed.


11/16/06 09:53  - adam

Create an interface for Weapon Proficiency => Weapon mapping and for Group Proficiency => Weapon Proficiency mapping. Also, dagger and other every-man weapons should show up as normal ToHit, not as critical ToHit, without having to Buy the WP for that weapon OR as a result of a GP: Everyman Weapons which should be added to every Sheep by default. Note: such an Everyman GP should be a Campaign Flag on a Campaign Stylesheet so that as a GM creates his game, he may flag Everyman on or off.


11/16/06 13:43  - Fenithyr

> Mage Broken

Well, crap. There should be 3 related skills at 2k each, but only one is showing up. I'll have to fix that at some point.


11/17/06 10:10  - adam

Actaually, Mage gets 6000xp to spend on related skills, NOT multiple blocks of related skills. This is an important distinction because the Mage and indeed, any class which starts out with an XP award to spend, must never lose that XP in the way that one might lose XP from a related skill that is awarded upon attaing a level. The diffence being that of an XP award vs. a single skill award.



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